Open up the Animation window (from the Window menu, or by pressing ctrl-6 on Windows or cmd-6 on macOS). First material animationĬreating the first material animation is a bit different than the others, because Unity. This tells Unity’s editor where to create the new animation clips. Creating the animationsīefore creating any animations, you’ll need to attach your material animator controller to the avatar. Optionally name it something like “Default” or “Loading” or the like (although this doesn’t really matter). It should be orange, indicating that it is the default state. Right-click in the state graph and create a new state. Also go to the “Parameters” tab and add an Int named MaterialChoice. Open up the animator controller, and rename the Base Layer to “Material Change PC” or the like. Call it _Materials-PC or the like (the initial _ pins it to the top of the directory). Go into your Materials PC directory and create a new Animator Controller. details/: textures used by the “details” material slot.body/: textures used by the “body” material slot.Textures/: the actual textures used by the animations (shared between the materials). ![]()
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